Black Desert Awakening Wizard

Black Desert Awakening Wizard 6 posts in this topic

Hi all, I did a search but not much came mcafeeactivation.co a new 56 awakened Wizard with zero points spent, what are the skills I need to take and is there. mcafeeactivation.co › watch. Black Desert: Witch & Wizard Awakening. Im aktuellen Trailer zum MMO-​Rollenspiel Black Desert Online werden die letzten beiden Klassen. Alternativ gibt es die Awakening-Builds, bei denen eine Klasse „erwacht“ und sich so verändert. Zu den besten Builds zählen deshalb: Krieger mit. Online - Witch & Wizard Awakening Overview Check more at https://www.​mcafeeactivation.co​overview/.

Black Desert Awakening Wizard

Alternativ gibt es die Awakening-Builds, bei denen eine Klasse „erwacht“ und sich so verändert. Zu den besten Builds zählen deshalb: Krieger mit. Online - Witch & Wizard Awakening Overview Check more at https://www.​mcafeeactivation.co​overview/. Hi all, I did a search but not much came mcafeeactivation.co a new 56 awakened Wizard with zero points spent, what are the skills I need to take and is there. There are a lot of choices available when it comes to accessories and it continue reading depends on what you can get your hands on. Liverto Staff Liverto is the third strongest mainhand and much easier to obtain and enhance than Kzarka. However, unlike other classes, Kzarka is considered the best offhand because of the high accuracy it provides. At a higher gear tier, the advantage of Offin lies with bringing up more info Pre-awakening bracket to — Turn your camera to change the direction of the skill whilst it is being cast. The cool-down is 3 minutes and 30 seconds but once activated you will be able to insta-cast all your skills for 15 seconds. Share .

Black Desert Awakening Wizard Video

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Black Desert Awakening Wizard Die besten Klassen für PvE

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Unleashing fire magic that he himself could not contain, he made it to the Wizard's chamber, the center of the world. It was at that moment that victory seemed so close that the Godr-Ayed Thea consumed the magic, and banished Lord Red to a distorted space for defying nature's law.

While trapped in this space, Lord Red came to realise that he was being consumed by Marg, the guardian of fire.

Both body and soul were succumbing to the destructive influence of the being, and finally Lord Red realised that he needed to fight back. The fight consumed his very being, yet he emerged victorious, aged considerably since the start of the fight.

Suddenly he felt something. Another human attempting to follow his path, trying to follow the traces he left behind him. As he focused, he realised that it was a Witch from the same world as he, he saw in her the thirst for knowledge that drove himself in his past life, and for the first time, he was scared.

He feared the Witch would follow him to this exact pocket space, that her thirst for knowledge would lead her down a path that she would never be able to escape from.

In order to save her, and himself, he destroyed the Godr Sphera. The resulting explosion shattered his prison, ripped apart the boundaries of time and space, and swept him into the ether.

As his consciousness faded, he was sure that he had successfully stopped the Witch on her path. Jump to: navigation , search.

Navigation menu Personal tools. Namespaces Page Discussion. Views Read View source View history. So, for example, you lose the ability to do Sage skill.

You lose the ability to group buff, and also you lose the ability to Reta Donno or paralysis slow. Now for Wizards, you do get that split teleport, which can make your engages more interesting in succession; however, I feel like succession, in general, is a very cooldown relying class and still has many issues.

Have those main issues can be taken care of like pots and MP skill add ons a thing with a class yet. All right now, going on into one of the ones now this is more personal preference like both Awakening and succession, which was it can perform very well in one of the ones in the right hands.

For Wizard succession is viable in the right hands more so just because they have that split teleport with their ultimate teleport as well.

And you do get a little bit more ability in succession as well, especially with the evade and earthquake, and your DPS is very insane.

You can switch direction between the two teleports by turning your camera and can even teleport backwards to your original position using this.

You can use this skill whilst in awakening without switching back to your staff. You can also change the direction of this skill after casting it by enabling mouse movements in your settings.

This is your dodge skill. You can also double-tap W to use this skill. It has shorter cast time with no cool-down but smaller range.

This skill uses stamina instead of mana. This skill does not have a key-bind and will need to be placed on your hot-bar to use.

The cool-down is 3 minutes and 30 seconds but once activated you will be able to insta-cast all your skills for 15 seconds. Magic Lighthouse Skill Bar.

This skill will taunt and tank all nearby enemies for 20 seconds as well as giving them a Magic DP debuff. It does not have a key-bind so you will need to place the skill on your hot-bar.

Spellbound Heart Skill Bar. You should use this skill when grinding to help regenerate your mana. Mind Training Passive.

This skill is your passive and will increase your casting speed. Max this skill as far as you can once you have all your main build.

This skill is taken automatically when you complete your awakening and is used to switch between your main weapon and your awakening weapon.

Flame Knot [Q]. This skill is taken automatically when you complete your awakening and is your awakening buff.

You also have super armor whilst casting this buff and the Accuracy and damage buff can effect up to 10 allies as well as yourself. This skill is your awakening auto attack.

You can also cast this skill whilst moving forwards, left or right but it will consume stamina. Summon: Keeper Arne [F].

This skill is used to summon Keeper Arne. Keeper Arne will attack targets with ranged abilities and you can also use her with some skills to deal extra damage with special attacks.

You can use [RMB] while summoning her to use a special skill as well which will inflict stiffness on a good attack.

You have super armor whilst casting this skill as well. She can last hit mobs that you may have missed as well. Summon: Keeper Marg [F].

This skill is used to summon Keeper Marg. Keeper Marg will attack targets with melee abilities and you can also use her with some skills to deal extra damage with special attacks.

He is useful in PVP because he can block incoming hits from auto targetting skills. This skill will CC all targets in a large area directly in-front of you.

The skill also has super armor and down attack with freezing on good hits. Ritardando can be used on a target to inflict debuffs on them and trap one enemy in a large ball of water.

You should use this before engaging and refresh it when you can during a fight. Magic Arrow [RMB]. This skill can be cast while moving.

Moving while casting this skill will drain your stamina. Multiple Magic Arrows does not have a key-bind and will need to be placed on your hotbar.

This skill will knock down up to 7 targets at max rank and will also place a burning debuff on the targets which will deal damage over time.

This skill is great for leveling but drops off once you get level 40 or higher. This skill will hit 3 targets at the first rank but can be quite annoying because it will target the closest objects including some scenery.

Lightning Skill Bar. This is probably one of the easier combos to use with high damage and a decent cool-down. Be careful while using this skill because it is your Black Spirit Rage skill.

To unlock this skill you will complete a Black Spirit quest. The skill has a long cast time and a cool-down of 90 seconds but has high damage and bonus damage which scales with your maximum mana.

The skill has super armor on the attack and frontal guard whilst using the skill. It will also knock down targets and inflict stiffness and a burn damage debuff with no limit on the amount of targets.

This skill has damage with bonus damage scaling with your maximum mana. Damage is applied while you are casting and at the higher ranks you will be able to cast for longer.

The skill has super armor and also bound PVE only and stiffness PVP only on good hits with no limit on the amount of targets.

There is also a chance of down attack on this skill. This skill extends from the Freezing skill so you will need the first rank of Freezing.

This skill will drain your mana as you cast and will end when you move or run out of mana. It has forward guard when using the skill as well.

You can change the direction of this skill after casting it by enabling mouse movements in your settings. I would only recommend taking this skill when you have already completed your core build.

It creates a large area of water around you which will attack enemies. You cannot cancel this skill once you have cast it and it does have a long duration so you should be careful to not waste the skill.

You can turn your camera though to change your direction and deal damage in front of you. This skill has super armor when using the skill and inflicts stiffness on good hits PVE only.

This skill will make you charge forwards and cast a fire explosion in front of you. The skill inflicts stiffness and stun on good hits. You can also automatically use Flow: Fire Fist Marg with this skill at level 58 or higher to deal extra damage.

Turn your camera to change the direction of the skill whilst it is being cast. You will cast a fireball in front of you which has a long casting animation.

The skill gives you super armor when using it and will inflict bound on good hits. This skill will deal damage in a circle around you to deal high AoE damage.

The skill also has a chance of inflicting bound on good hits. You can also automatically use Flow: Fire Breath Marg with this skill at level 60 or higher to deal extra damage.

This skill is the only awakening skill that you can use whilst its on cooldown 5 sec cooldown.

It does have a chance of knockdown but only when its not on cooldown. Lava Field [E]. This skill can be cast on an area in front of you to place fire on the floor for 7.

Anyone stood on the fire will take burn damage every 3 seconds for 36 seconds. This skill is great in node wars and siege and can also be cast through a barricade or wall.

This skill will drain HP from your target and regen your mana. This should be your main mana sustain when leveling to

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The skill gives you super armor when using it and will inflict bound on good hits. This skill will deal damage in a circle around you to deal high AoE damage.

The skill also has a chance of inflicting bound on good hits. You can also automatically use Flow: Fire Breath Marg with this skill at level 60 or higher to deal extra damage.

This skill is the only awakening skill that you can use whilst its on cooldown 5 sec cooldown. It does have a chance of knockdown but only when its not on cooldown.

Lava Field [E]. This skill can be cast on an area in front of you to place fire on the floor for 7. Anyone stood on the fire will take burn damage every 3 seconds for 36 seconds.

This skill is great in node wars and siege and can also be cast through a barricade or wall. This skill will drain HP from your target and regen your mana.

This should be your main mana sustain when leveling to Healing Aura [E]. It is also cast-able on allies if you target them, but is a single target spell so you must choose either yourself or an ally.

This skill has a cool-down of 10 seconds at maximum rank and does not cost mana to cast. You can also use this skill from your hotbar whilst in awakening without switching back to your staff.

This skill will greatly heal nearby allies 3 times when you cast it and has a cool-down of 30 seconds at maximum rank.

Resurrection Skill Bar. This skill will resurrect a dead ally and you cast it by pressing CTRL then placing your mouse over the dead body and using Resurrection from your skill bar.

The first rank of this skill is taken automatically. Magical Shield [Q]. It will also give you an all resistances buff for 30 seconds. The cool-down of this skill is 1 minute so you should use it carefully before or during an engage.

It will also increase resistances to all debuffs and CC excluding grabs. This is a very important skill in PVP and although the skill does not last long, it can completely change the outcome of a fight if timed well.

The skill has super armor on it and a long cool-down of 3 minutes so make sure you do not waste this skill! Speed Spell Skill Bar.

This skill does not have a keybind so you will need to place it on your hotbar. This is a great support skill that will increase the attack speed, casting speed and movement speed of all nearby allies for 30 seconds.

It can be used in a node war to speed up allies who are chopping down a fort as well. These are not all of the combos.

There are many others but these are the ones that have been posted before. This is why we will only be posting combos that have already been shared elsewhere.

Required skills: Healing Aura. Skill Bar You can use this skill from your hotbar whilst in awakening without switching back to your staff.

Required skills: Teleport. Using this combo whilst in awakening will switch to staff after the teleport. Below are the recommended Absolute Skills you should take:.

Most players will agree that it is the better choice. Both of the Rabam skills have different advantages and I would personally try out both and see which fits your playstyle better.

Both skills have super armor and it is completely down to preference which one you choose to take. Usually Swift Earthquake is preferred because it takes far less skill points since the required skills are already part of your core build.

Below are some examples of viable skill add-ons you can take. I recommend experimenting with your add-ons and figuring out what is best for you, because it really depends on your personal preference and how you play your class.

The best weapons in the game are currently dropped from World Bosses. For more information on this click here to view our World Bosses guide.

Ideally you will want to buy or make it ultimate yellow to close the AP difference as well. Make sure you also make use of the gem slots to get your Casting Speed and Critical Hit up to 5.

Another alternative is the Styd Staff for leveling if you are having trouble obtaining a Rosar Staff.

This weapon can be bought from a Blacksmith and will give you 18 — 22 AP as well as a lot of accuracy. Liverto Staff Liverto is the third strongest mainhand and much easier to obtain and enhance than Kzarka.

You will want to upgrade it to PRI or higher as soon as possible. I would recommend getting it to TRI at most and then you really want to switch to Kzarka.

Kzarka Staff Kzarka is the main weapon you will be using. Blackstar Staff. Blackstar is usually considered the current best in slot mainhand weapon with higher base AP than Kzarka.

The weapon is also harder to enhance so most players only switch to Blackstar once they already have TET Kzaraka and very high AP with no easier upgrades.

The weapon cannot be enhanced with Caphras stones though. However, unlike other classes, Kzarka is considered the best offhand because of the high accuracy it provides.

Wizards preawakening really lacks accuracy so most players prefer to keep their kzarka instead of investing in a Blackstar.

PEN Kzarka will eventually outscale Blackstar as well since you cannot put caphras levels into it.

Ideally you will want to buy or make it ultimate yellow as well. It has less evasion than the parrying dagger but has more AP and crystal slots.

You should aim to have TRI gear before switching to this offhand. More information about AP and DP brackers can be found here.

The only ways to obtain this weapon is through the quest or night vendor. This makes is hard to obtain and it can be more expensive to repair.

They have slightly less AP but are much cheaper to repair and much less hassle. However, the Dragon Slayer weapons cannot be placed on the marketplace and must be crafted by the player themselves.

The best armor in the game is currently dropped from Bosses. You will want to aim to get the boots and gloves first.

You will also get higher Accuracy, Evasion and Damage Reduction from these pieces. In the mean time you should be using one of the following armor sets:.

Another advantage of using this set is that it is viable on any class, allowing you to swap to another class easily. As soon as you get one boss item with Grunil, you lose the set bonuses which Grunil weaker.

It has comparable stats to boss armor and also a very useful set effect that gives Damage Reduction and Hidden AP. If you are unable to get boss armor, then the Akum set is a good cheap alternative that will be good for both PVP and PV.

Investing in this set may slow you down in your progression towards softcap, but is much cheaper once you factor in repairing and enhancing.

There are a lot of choices available when it comes to accessories and it really depends on what you can get your hands on. Tungrad Earrings are one of the best earrings you can get.

Red Coral Earrings are also very good on ranger because they give accuracy and also have a bit of AP. The Capotia Earring is also worth mentioning.

The current best in slot, is a Tungrad Ring. The Capotia Ring is also worth mentioning. Enhancing a Bares Necklace is much cheaper than using an un-enhanced BiS necklace.

Magic Crystal of Infinity — Valor x2 gloves. COM to help you plan your build and track your progression. The build you choose completely depends on your playstyle and what role you want to play in PVP.

Below are some example builds to help you decide what is best for you. Leveling build: link Here is what to aim for when leveling and before you get your boss gear.

You should focus on enhancing your weapons first and then your armor. Try to also ultimate all your pieces as soon as possible, especially your armor because it will give quite a big DP boost.

Click image below to enlarge Low-Tier build: link Here is a low-tier build to use if you are looking to improve your gear before you get boss gear.

You want to aim to get TRI as soon as possible and then work on your accessories. Click image below to enlarge Softcap build: link Here is what to aim for if you are going for.

It takes a long time to get to this stage, and there are lots of small improvements and other accessories you will use along the way, but this is ideally your softcap build for PVP.

After many tests, it is confirmed that Nouver performs better than Kutum in these brackets. More information about AP and DP brackers can be found here You may also want to consider starting to put Caphras stones into your gear for bonus stats to help you get to the next AP bracket.

Begin by getting level 4 in your main hand for the extra 4 AP. Then you will want to move on to putting level 2 into each armor piece before getting them all up to level 4 as well.

Unlike other classes, Kzarka is considered the best offhand because of the high accuracy it provides. Click image below to enlarge End-game build : link Here is what to eventually aim for.

It takes a long time to get to this stage, and there are lots of small improvements and other accessories you will use along the way, but this is ideally your end game build for PVP.

Make sure to put Caphras stones into your equipment for extra stats. You can also swap out both of the Black Magic Crystal — Precision for Crystal of Elkarr best in slot instead but these are very costly and harder to obtain.

If you are only doing tier 1 node wars for example, then it is better to stick with Kutum because the node is AP capped anyway and the extra DP can push you to a higher DP bracket.

Click image below to enlarge. I think that you have a mistake. These numbers dont add up. Did I misunderstand what you meant?

Am I missing something? Thanks for the guide I really hope that you could clarify this im sure other ppl were wondering the same thing.

Thanks again for putting your time and effort into this! For pvp, magic shield skill is recommanded or not really? The stats are very minor on the passive and are easily achievable with sockets.

Or for the wizard, the casting speed is really important no? Thank you to everyone who has supported us.

We would also like to give a huge thank you to Ashelin for previously hosting the site, our guide contributors, and Luis for everything he has done.

Jun 08 Tansie. Share this. Skill Combos. After their creation, Lord Red's studies saw dramatic improvement. The secrets of the ancient elements seemed within his grasp.

The Godr Sphera allowed Lord Red to summon two elemental beings. Marg, the guardian of fire, embodied the destructive force of nature.

Arne, the guardian of water, provided more spiritual support, juxtaposing the potential of Marg. The achievement of summoning these elemental beings was both a blessing and a curse.

Marg's destructive nature was difficult to control, and only Lord Red was capable of controllin it with the Godr Sphera.

Marg pressented issues for the entire Godr-Ayed Thea. The purpose of the group was for the pursuit of knowledge, not that of destruction.

A schism formed between the group, and accusations of leading the Godr-Ayed Thea down a dark road soon began to be thrown around.

Yet Lord Red was so engrossed with his studies, that he largely ignored their accusations. Over time, the Godr-Ayed Thea began denouncing Lord Red as a lunatic, driven mad with the pursuit of destruction.

Lord Red, so used to being renowned as the top Sage, was offended by this slight. One of the only things that could match Lord Red's knowledge of the elements was his ego, and once he began to feel offended by the Godr-Ayed Thea, he began sending threats.

He promised death and destruction on the group multiple times, yet his threats were ignored. Fueling his rage further, he eventually attempted a hostile takeover of the Godr-Ayed Thea.

Unleashing fire magic that he himself could not contain, he made it to the Wizard's chamber, the center of the world.

It was at that moment that victory seemed so close that the Godr-Ayed Thea consumed the magic, and banished Lord Red to a distorted space for defying nature's law.

While trapped in this space, Lord Red came to realise that he was being consumed by Marg, the guardian of fire.

Both body and soul were succumbing to the destructive influence of the being, and finally Lord Red realised that he needed to fight back.

The fight consumed his very being, yet he emerged victorious, aged considerably since the start of the fight.

Suddenly he felt something. Another human attempting to follow his path, trying to follow the traces he left behind him. As he focused, he realised that it was a Witch from the same world as he, he saw in her the thirst for knowledge that drove himself in his past life, and for the first time, he was scared.

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